WIND
9Elemental HERO Storm Neos
Archetype:
Elemental HERO
ATK:
3000
DEF:
2500
View:
6094
"Elemental HERO Neos" + "Neo-Spacian Air Hummingbird" + "Neo-Spacian Aqua Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can destroy all Spell and Trap Cards on the field. During the End Phase: Shuffle this card into the Extra Deck. When this card is shuffled into the Extra Deck this way: Shuffle all cards on the field into the Deck.
Elemental HERO Storm Neos — Power Evaluation
Final Score: 58 ± 6 · Confidence: Medium
- Intrinsic: 58 · Deck: 60 · Meta: provisional
- Primary role: Board breaker · Secondary: Utility
Why it scores here
Storm Neos' value is its once-per-turn 'destroy all Spell and Trap Cards on the field' effect plus the end-phase reset that shuffles the whole field into the Deck, so it converts a Neos board into a clean board-wipe and reset. Its 3000 ATK and 2500 DEF earn nothing. The summon requires shuffling three specific monsters you control (Neos, Air Hummingbird, Aqua Dolphin), which is a real cost, and the deck sample shows that Neos-line support is near-universal (Neos 88%, Dolphin 92%, Hummingbird 85%), so accessibility is decent but the card carries no combo-board evidence to lift conversion above the middle.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 65 | Summon needs Neos plus two Neo-Spacian monsters on the field, and the deck sample shows those partners are near-universal in the 264 decks, so it is usually reachable (observed, with the summon route itself inferred). |
| Combo & Conversion | 45 | Text shows a board-clearing S/T destruction and a full-field reset, but no combo boards were supplied to confirm what it converts into (inferred). |
| Resource Economy | 40 | Consumes three monsters to summon and offers no card advantage or refuel in its text (verified from card text). |
| Effect & Interaction | 75 | Non-targeting destruction of all Spell/Trap cards, once per turn, that is hard to answer on a board with Spell/Trap support (verified from text, with the strength judged as inference). |
| Material Utility | 25 | Fusion body with no material use in the evidence; material role is only inferred from its type and cannot be credited as clean material (inferred). |
| Resilience & Flexibility | 55 | The effect is not targeted but the summon depends on three specific monsters staying on the field, so one negate or removal can break the line (inferred). |
| Deck-Building Efficiency | 55 | Single copy in the Extra Deck, but it requires the Neos family partners, so it is cheap to run in the deck sample yet ties the deck to that line (observed from copies and partner rates). |
Calculation
Weight profile: Board breaker / Going-second profile (primary only; no secondary blend applied). Intrinsic ≈ 58, Deck ≈ 60, Meta = provisional. Modifiers: self-locking restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Once-per-turn non-targeting destruction of every Spell and Trap on the field
- End-phase shuffle reset of the whole field
- Near-universal Neos-line support in the deck sample
Weaknesses
- Summon requires three specific monsters on the field to be shuffled away
- No combo evidence to confirm what it converts into on a real board
- Material and resource value are weak
Counters / choke points
- Opponent's response to the once-per-turn effect, since the effect can be answered while it is on the chain
- Removal or negation of one of the three summon partners before the summon resolves
Best use
Board breaker and field reset in Neos Fusion decks. Decks: Heroic, Neo-Spacian / Elemental HERO Neos lines. Suggested copies: 1.
Evidence & gaps
- Verified: Once-per-turn destroy all Spell and Trap Cards on the field (card text); End-phase shuffle of the card and of all field cards into the Deck (card text); Summon requires shuffling the three named monsters you control into the Deck (card text); Single copy in 264 of 264 sampled decks (deck evidence)
- Observed: Neos-line partners appear in 80%+ of sampled decks (deck evidence); Heroic is the largest archetype home at 46.2% (deck evidence)
- Inferred: Board-breaker and reset are the strongest converting effects, since no combo boards were supplied; Material utility is weak because no material use is evidenced; Opponent can answer the once-per-turn effect while it is on the chain
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






